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03.10.2022
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03.10.2022 13:04
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written by user: EBV [] documentary: DIVE ———————————— ———————————— ———————————— ———————————— ———————————— ———————————— MECHANICS: At door 120, tentacles, hands and legs start appearing. They multiply the closer the players get to the chase. Unlike seek’s foreshadowing, the tentacles, hands, and legs will damage the player. Tentacles: Warps around the player’s leg, causing them to trip. 10 dmg. Hands: If its alone, it will forcefully grab the players arm, requiring them to click 10 times to get the least amount of damage as possible. The maximum damage for the hands to deal is 50. Dual hands: Both arms will grab both of a pair of limbs, 1 each. 90% hands, 10% legs. (NOT TO BE CONFUSED WITH THE CHANCE OF HANDS (FORESHADOW) APPEARING.) The damage will be slower, but it requires 30 clicks to escape. If the player doesnt escape in time, they will be absorbed in the lquid the hands emerged from, and appear as a new obstacle. That obviously is a instakill.
03.10.2022 13:14
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Legs: Upon the player gets in the range, the leg will stick out, dealing 15 damage and tripping the player. Dual legs (singleplayer): When the player ends up in the range, the legs will begin doing a combo commonly found in football. The player must spam space until they reach 10 spaces in 2.5 seconds. Dual legs (multiplayer): If the player ends up in the range, they will do the same combo found in football. However, THIS TIME, the player will take damage every 5 seconds. If the player manages to press space 20 times before taking damage. The player can also get saved by another player, however the player who saved the other will take 20 dmg.
03.10.2022 13:16
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Chance of foreshadow appearance: Tentacles: 90% every room. Solo hand: 70% every room. Dual hand: 40% every room. Solo leg: 80% every room. Dual leg: 50% every room.
03.10.2022 13:25
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At door 130 - 140, the foreshadowing will decrease rapidly in the last 2 rooms before the room where DIVE spawns. CHASE BEGIN: The room where the chase starts looks like a long hallway with water and a bridge. Once the bridge is crossed, two hands emerge out of the water, tearing the bridge apart. Then, they retreat into the water, and a goo with a lot of limbs climbs up, before DIVE emerges, and the chase scene starts.
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