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HOW DO I ALIGHTMOTION TWEEN
GIF
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05.02.2026
20 comments
05.02.2026 18:35
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ill send u a tutorial i believe
05.02.2026 18:37
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THANKS
05.02.2026 18:40
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i cant. ****ING FIND IT
05.02.2026 18:40
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AGHHHHHHHHHHH
05.02.2026 18:56
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Why are you taking IT OUT ON FLOWEY NOO
05.02.2026 19:14
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my abusive parenting
05.02.2026 18:41
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bro i was trying yesterday i wanna kms
05.02.2026 18:42
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ITS SO HARD I DONT GET IT im too slow for it but i want to make cute animation meemes
05.02.2026 18:43
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someone tell me or the flower gets cut off by the stem
05.02.2026 18:45
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I DONT KNOW EITHEIR
05.02.2026 18:46
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the scissors are approaching under his head
05.02.2026 18:56
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ITS REALLY EASY TO DO WHEN U GET THE HANG OF IT do u need a tutorial , i could try explaining it myself but i forogt let me go look
05.02.2026 18:56
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YES PLEASE PLEASE PLEASSSSEEEEEEE
05.02.2026 19:05
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OKAY LET ME TRY TO EXPLAIN IT so first you make a project in alight motion, adjust the canvas to your liking, then once ur in the project you go to the plus sign and media's. Then you add an image (typically, if ur tweening, you'll want to seperate the limbs of the character thats moving and import each layer into the project) Then, you go to the layer you want to move and press (move & transform) this will pop up -> https://ibb.co/KpKjqcB1 Now in order to get your layer to move, you will need to press the key frame symbol (i circled it in red) key frames alow you to add frames that will move ur layer What I would recommend, the first keyframe should be the starting pose of your character, and then the second key frame should be the pose the character is moving into. Sorta hard to explain but u get it right u_u
05.02.2026 19:07
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SORRY IF I MISSED ANYTHING but yeah keyframes are kind of wonky to use at first but they're pretty easy to learn, the button below the keyframes can also present you options to make your movement more smoother or sharp etc etc i forgot the name of it but that can be useful too I'm pretty sure the same rule applies to the rest of the movement buttons like rotation and size
05.02.2026 19:07
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OKOK ill try it out also what about pivot points
05.02.2026 19:12
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OMG I COMPLETELY FORGOT ABKUT PIVOT POINTS okay so idk if it's different fir you but to be able to move pivot points you'll want to click on the move button and then it switches to edit pivot point location I'd recommend moving pivot points of limbs to connect closer to what would be considered the torso of the character cause that can make tweening easier. If I worded that right obv depends on the character but ykwim
05.02.2026 19:14
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OKOK GOT YOU
05.02.2026 19:18
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Lmk if u get stuck on anything or need help with anything else u_u
05.02.2026 19:19
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OKEI
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