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Rosolo Wip 1
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22.11.2020
26 comments
22.11.2020 09:28
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π—–π—Όπ—»π˜π—²π—»π˜ π—œπ—»π˜€π—½π—Άπ—Ώπ—²π—± π—―π˜† π—‘π—Άπ—»π˜π—²π—»π—±π—Ό! Here's Rosolo, the male counterpart of Rosalina! But man....I hate this because I can't draw perspective correctly. How does this look so far? π—£π—Ÿπ—˜π—”π—¦π—˜ 𝗗𝗒𝗑'𝗧 π—–π—’π— π— π—˜π—‘π—§ 𝗒𝗑 π—§π—›π—œπ—¦ π—–π—›π—”π—œπ—‘!!!!!
22.11.2020 09:28
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Ooooo
22.11.2020 09:29
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wow
22.11.2020 09:31
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cool
22.11.2020 09:32
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Oo~ Can't wait to see the end result :3
22.11.2020 09:35
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:0000
22.11.2020 09:35
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I was confused for a sec-
22.11.2020 09:50
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Pretty!
22.11.2020 13:16
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Pretty
22.11.2020 13:48
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Hi are you online? If so, i wanna ask you something How many FA presidents are there?
22.11.2020 14:53
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plus ya remember liz part 1? well check out my remake from my account before this link: https://flipanim.com/anim=gkoqhuug
22.11.2020 17:25
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The perspective's ok I like how he's holding the luma
23.11.2020 01:23
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I looks great can't wait for the end result
23.11.2020 07:45
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IT LOOKS NICE! The end results will go out AWESOME, I TELL YA! :33 The perspective is a-ok awesome, no need to worry!
23.11.2020 09:13
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It's okay so far, if you're fine with it the second most important thing is to draw the background that it works with the perspective on the character. It helps to draw a 3d grid on the background (like we know from retro art 3d grids) as helper(!) to visualize what the overall perspective is. It applies to both character and background If you get both consistent, it is not that big of a problem if your character partly looks a bit flat - to optimize that, plenty of practice is necessary, also a mannequin (wooden/3d model) as perspective reference is really helpful, you should get one
23.11.2020 09:16
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Ah, thank you! I kinda build my character using 3d foreshortening shapes, does that also work?
23.11.2020 09:20
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To get better at drawing characters from different perspectives, you need to look at a model and understand what happens when you look from a different angle, comparen2 angles, like: 1. You stand in front of a character, all the features you know can be seen, others cannot 2. (Like in this WIP) You look from above on a character and suddenly you can see more of the back and neck, shoulders and shoulder blades, the back of the head All of that can be learned by looking at a human model. If you want to get rid of a flat looking character you need to pay attention to the shapes of the parts of the human body (muscles,..)
23.11.2020 09:21
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This may be a bit dry, but I know you can do that if you keep on working, keep it up Most important thing is just drawing
23.11.2020 09:22
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Alright! I did look at a 3d model as a reference.
23.11.2020 09:22
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3d foreshortening shapes - of course, that's a method of constructing your character, good practice
23.11.2020 09:25
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But is this an okay start?
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23.11.2020 09:26
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Yes it is, the fact that you begin doing this alone means you will improve a lot from now on
23.11.2020 09:27
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It also looks good so far, go on!
23.11.2020 09:29
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One more thing, draw also objects from different perspectives.
23.11.2020 09:29
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Thank you! I kinda needed your input on this piece so, yeah!
24.11.2020 02:45
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:O OOOO Nice!
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