- create flipbook animations online!
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15.10.2020
11 comments
15.10.2020 20:38
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this is amazing
15.10.2020 20:41
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ok?
15.10.2020 20:39
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Endermen are neutral unless provoked by a player or mob attacking them, or by a player looking them in the eyes (or the midsection of the body) from up to 64 blocks away. When provoked, endermen open their mouths, begin to shake aggressively, and scream, while also making lengthy, loud, threatening sounds while being stared at. If the player continues to maintain eye contact, the enderman does not run, although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[1] An aggravated enderman may also teleport to the location of a player or mob up to 32 blocks away (orthogonally). Endermen even try to retaliate against the ender dragon should it attack them, though they fail to deal damage as the ender dragon simply pushes them away.
15.10.2020 20:39
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Endermen can also step up one full block without having to jump. Endermen are damaged by melee attacks, water, splash water bottles, and rain, though not when standing in a filled cauldron, and may teleport away when they take damage from any of these (1♥ every half second for water and rain, and 1♥ for splash water bottles), continuing to do so until they find a dry location. They also teleport if they take damage from other sources, such as suffocation, fire, lava, poison, or the wither effect. Ranged attacks are ineffective against endermen, as they simply teleport away before the projectile hits. Endermen pursue the player until they are either killed or become distracted by exterior elements, such as rain, fire, or sunlight (though they do not take damage from sunlight like undead mobs). During rain or daybreak, they teleport away to underground locations, such as caves. An enderman (whether neutral or aggravated) in a player's vicinity prevents the player from sleeping in a bed at night as if any
15.10.2020 20:40
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Each attempt at a teleport chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then seeks downward, regardless of distance, from the chosen destination until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, with a few exceptions, such as a carpet that is not above a block made of a movement-blocking material, lily pads, and snow layers stacked 10 blocks deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so. Endermen do not teleport to waterlogged blocks.
15.10.2020 20:40
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Endermen always attempt to teleport upon taking damage. Most ordinary melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit, unless they are in a boat or minecart. However, they do not teleport if positive potions are thrown at them, including splash potions of Regeneration and Strength, though this is also true with potions of poison. If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen in Java Edition with a projectile, though arrows may simply bounce off, dealing no damage on occasion. When teleporting due to damage, an enderman can make up to 64 attempts to teleport.
15.10.2020 20:41
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bruh
15.10.2020 20:42
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This would be really helpful if you play Minecraft bro
15.10.2020 22:57
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i do lmao
10.11.2020 18:20
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Hi
10.11.2020 18:21
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I could make something new of u want me to
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