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23.12.2019
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23.12.2019 14:07
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Infected
23.12.2019 14:08
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Runners are the first and weakest stage of the Infected who have just recently entered their transformation. People who have been infected will enter this stage within 1-2 days with increased irritability and hostility towards others being a key symptom. Since the eyes are first targeted by the fungus, Runners have poor eyesight, but maintain some human characteristics. For example, their moans are still human, just like their overall appearance. A way to tell them apart from normal survivors is their glowing orange eyes. They also stay in a hunched position when motionless or when moving around passively, unlike normal survivors. Their body language is sluggish while they are passive, suggesting they are resisting the fungus's influence, albeit usually in vain. Sometimes they do not attack at all, even when non-infected individuals are right in front of them. These non-aggressive Runners will only attack if attacked first or when an object is thrown at or near them, thus losing control.
23.12.2019 14:08
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They will also become aggressive if a non-infected individual is extremely close in front of them. Much like sneezing, the urge to attack after such interactions happens involuntarily and unwillingly by the host. Runners are confirmed to be able to attack in packs, flailing their arms in attempts to trample the survivor.
23.12.2019 14:08
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Runners seem to have an easier time than humans when it comes to spotting Joel and Ellie as, with humans, Joel can just walk up behind them and strangle them; something that is not possible to do with Runners without them spotting Joel. Also, moving Runners seem to be capable of spotting Joel when crouch-walking, indicating heightened awareness. The Runners can also grab Joel and will try to bite and infect him while doing so, but they are less likely to be successful due to the fact they can be shaken off, unlike the physically enhanced Clickers.
23.12.2019 14:09
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Also, Runners are extremely dangerous around Clickers and Bloaters as the former are still able to still see survivors, alerting the latter to their presence. It is best to strangle any Runners in the vicinity, as this will maintain the quiet ambiance needed to bypass Clickers and Bloaters.
23.12.2019 14:09
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Stalkers are the second stage of the infection. They have the vision and speed of Runners, with the ferocity of Clickers. The most notable physical traits that define the Stalkers are the distinct croaking noises they make, the beginning of fungal growths on the head and face with only one eye left, the development of pseudo-echolocation, and their discretion upon spotting a victim at a distance. They will strafe and take cover, eventually closing in on the victim, hence the name "Stalker". Up close, Stalkers are very aggressive and will charge directly at the victim. Stage 2 may take place anywhere between a week to a month after the start of the infection (Stage 1) and last up to a year (Stage 3).
23.12.2019 14:10
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Their strength is equal to a fit human being, as their attacks can interrupt actions made by the player. Although their grab attack can be shaken off, it will still result in an instant death from blood loss/infection if the Stalker succeeds with the attack.According to the Stages of Infection collectible, the modus operandi of a Stalker is to "hide and ambush victims." The collectible implores readers to check their surroundings, but no other information is provided. Their croaking may be heard from a distance in various areas, but it only serves as ambiance rather than a threat.
23.12.2019 14:11
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Some Stalkers have a bioluminescent vein in the face which makes them easier to see in the dark. They are fast and deadly in combat, especially when confronted in numbers. Because of this, it is best for Joel to keep his distance when trying to confront a group of Stalkers. The player may lure nearby Stalkers and then use explosives. Stealth is an option, but not advised due to them being almost impossible to grab while moving because of their heightened awareness. They may also run away to take cover if they see the player approaching from a distance. There is a tag worth 100 in-game currency called The Hunter Becomes the Hunted for stealth killing a Stalker from behind for the first time though this is not advised when there is a group of them because there is a high chance they will overwhelm the player.
23.12.2019 14:11
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Because they are stronger than Runners, Stalkers can override Joel's punches by grappling or striking him. One way to combat this is to throw a brick or bottle at them then attack, or simply use a melee weapon rather than fight barehanded. However, because they are often encountered in large numbers, it is best to rely on ones armed fire. One blast from a shotgun is enough to take them down, as is a headshot from the hunting rifle.
23.12.2019 14:11
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Clickers are the third stage of the Infected and take roughly a year to reach this stage of infection.[6] They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection taking over their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking/screeching noises to locate sources of sound, hence their name. Like Runners, Clickers can sometimes be found in a passive state.
23.12.2019 14:13
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Clickers appear less human than Runners and Stalkers, with faces that are completely skewed and scarred by fungus developed from their infected brains. The fungal plates have apparently adapted to keep the host/pathogen alive and able to spread, as a direct shot to the face with a powerful weapon such as a revolver will more often than not just break off a chunk of the mold, leaving the Clicker's brain unharmed but exposing the victim's face and rendering them able to see once again (until the fungus regrows). Clickers are dangerous and much more aggressive than Runners, and like Stalkers, they no longer resist the fungus because their humanity has been completely eliminated. They seem to have enhanced strength, as they can overwhelm and kill Joel if grappled and always succeed if attacking other humans, like the group at the mountain plaza.
23.12.2019 14:13
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Clickers also possess what seems like very high intelligence, never leaving an area when they have heard prey run by them, and will constantly check every available nook and cranny to locate the source of the sound with little regard to give up on the task at hand.
23.12.2019 14:14
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When provoked, a Clicker will immediately enter into a "berserk mode," aggressively flailing its arms and 'roaring'. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head-on and will not flinch when shot, unless the player is using high-powered rounds.
23.12.2019 14:15
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When provoked, a Clicker will immediately enter into a "berserk mode," aggressively flailing its arms and 'roaring'. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head-on and will not flinch when shot, unless the player is using high-powered rounds. When the Clicker does manage to go into berserk mode, it is advised to keep one's distance before aiming at it or trying to hit it to avoid being grappled.
23.12.2019 14:15
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It is fairly easy to outrun a Clicker, as their crude echolocation has a short range and, unlike Runners or Stalkers, they move at a moderate pace. The Cannibals realized this, avoiding guaranteed defeat in close combat and attacking with firearms from a distance, where they were safer. [4] When far enough away or behind cover, the Clicker will get confused and click in all directions. This makes them easy to avoid as the player simply has to crouch behind cover. The echolocation only ranges a few feet, unless the player fires a gun. If stunned with a brick first, players can kill Clickers with melee attacks. If done successfully, the player can sprint towards them and finish them off with a running melee strike (a running punch combo can also work, but is more risky), This method could be attempted approaching the Clicker from the front, though the back is usually the safer option. They can also kill a Clicker with just a 3-hit combo from the brick, but can be dangerous.
23.12.2019 14:16
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Clickers are extremely susceptible to Molotov Cocktails and groups of Clickers can be taken down by them. When encountering multiple Clickers, simply throw a Molotov into the middle of the area. Upon hearing the sound of the bottle breaking, all Clickers will bee-line for the noise and, in the process, walk right into the flames, burning themselves to death.
23.12.2019 14:16
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Clickers are extremely susceptible to Molotov Cocktails and groups of Clickers can be taken down by them. When encountering multiple Clickers, simply throw a Molotov into the middle of the area. Upon hearing the sound of the bottle breaking, all Clickers will bee-line for the noise and, in the process, walk right into the flames, burning themselves to death.
23.12.2019 14:16
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Bloaters are the fourth, rarest, and most dangerous stage of infection as they take the longest to develop, taking years to reach this stage.[8] They are covered in thick fungus that effectively acts as armor. Because of this protective covering, they can withstand multiple hits from weapons such as the Shotgun and Hunting Rifle, and even hatchets and machetes making them extremely tough to eliminate. Bloaters are extremely aggressive, but are rather slow-moving, making them more predictable than other infected. Like Clickers, Bloaters 'see' using echolocation to locate and trap a survivor. Because the fungus has completely deformed their face and blinded them, their echolocation is a lot less refined than the Clickers. If a Bloater grabs a survivor, it will violently rip their jaw apart through brute strength, or grab the player's head and smash it, killing them instantly. There is no way for the player to defend themselves if grabbed - the result is an instant kill.
23.12.2019 14:17
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Bloaters throw sacks of mycotoxin, which explode on impact, spraying the target with the toxin. The mycotoxin will hurt the player over time, so it is recommended to avoid these deadly clouds.
23.12.2019 14:18
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Bloaters, like all Infected, are vulnerable to fire. When set ablaze, a Bloater will wildly thrash around, trying to put out the flames. After being immolated, they will be charred, black, and smoking. Their armor will also be charred and brittle, making them vulnerable to low-powered weapons. Despite this weakness, fire-based weapons such as Flamethrowers or Molotov cocktails still require multiple uses before killing a Bloater. Their other, less effective, weakness is armor piercing rounds from an upgraded weapon, like the Hunting Rifle. It will take fewer shots to kill if the weapon has the Power and Armor-piercing upgrades. Considering the rate at which Cordyceps grows after its fruiting body has emerged from the hosts head, the infected is estimated to take from 10 to 15 years to reach stage 4.
23.12.2019 14:18
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The most efficient way to kill bloaters is to throw a Molotov Cocktail or use the Flamethrower on them, due to their vulnerability to fire. When they are stunned, use 2-3 rounds from a shotgun to kill the Bloater to save supplies and ammo. However, a burning and thrashing Bloater can still grab Joel and kill him, so under no circumstances should one ever let a Bloater get within melee range. To counter this, two shots from a fully upgraded El Diablo, or Hunting Rifle, are also enough to kill a Bloater.
23.12.2019 14:19
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The Bloater actually draws its Mycotoxin bombs from bright, deformed patches growing on its body. Each Bloater has three: one on its lower right abdomen, one on its upper left chest, and one on its upper right back. Shooting any of these growths destroys them and reduces the damage required to kill the Bloater. Destroying all three will completely disable the Bloater's ranged attack, limiting it to charging at the player. This significantly increases the player's options for dealing with the Bloater, as it can no longer harm the player from a distance and is easily lured into traps. If unable to destroy them, the Bloater will take a short amount of time to throw the sack of fungus; when they then raise their arms, run away from the direction the Bloater is throwing the sac.
23.12.2019 14:19
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When dealing with a Runner, Stalker or Clicker, if the player has access to a brick or empty bottle, as well as a blunt weapon, the player can stun the Infected by throwing the object at it, and then continue by running towards the Infected while swinging a melee weapon. This will result in an instant kill. However this is ineffective against a Bloater, as its hardened face is impervious to thrown bricks/bottles and standing still may invite it to lob a fungus bomb at the player or close in for the kill.
23.12.2019 14:20
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Clickers can be observed clawing and scratching the fungal growth on their eyes as if trying to get rid of their blindness.
23.12.2019 14:20
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The Infected appear to rest standing up. They do not click or attack even when the player is directly in front of them, unless provoked, while resting.
23.12.2019 14:22
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okie his was all from the wiki I don't own it but the people do.
23.12.2019 14:15
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... imma make this an rp..... then a movie
23.12.2019 14:15
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Thx for the advice!
23.12.2019 14:16
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:D your welcone!
23.12.2019 14:19
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owo stop spamming
23.12.2019 14:21
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s-sorry I was putting facts down! Sorry if I filled the animation comments!
23.12.2019 14:24
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Don't worry about him, he doesn't know what spamming is
23.12.2019 14:25
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okie
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