paw's character
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prettypaw1
24.01.2022 17:11
Link:3
Scorptheoc[OP]
24.01.2022 17:47
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prettypaw1
24.01.2022 18:48
Linkmhm
Background
Criminal
Feature
Criminal contact
You have a reliable and trustworthy contact who acts as your liason to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you
Skills
Acrobatics (prof) +7
Animal Handling (prof,expertise) +6
Arcana +4
Athletics +1
Deception (prof) +4
History +4
Insight +2
Intimidation +2
Investigation +4
Medicine +2
Nature +4
Perception (prof) +4
Performance +2
Persuasion +2
Religion +4
Sleight of Hand (prof) +7
Stealth (proficency) +7
Survival +2
Equipment
Rapier: to hit +7
damage 1d8+5
shortbow: to hit +7
damage 1d6+5
Explorer's pack: Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.
leather armor
theives tools
(2)dagger: to hit +7
damage 1d4+5
a crowbar
a set of dark common clothes, including a hood
Class features:
Sneak attack
The Attack must use a Finesse or a ranged weapon. You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.
Theives' cant
Cunning action
Disengage, Dash, Hide as a bonus action
Arcane trickster features
spellcasting
Mage Hand Legerdemain
New things with mage hand:
You can make your mage hand invisible
you can stow one object or retrieve one object from a container that is being held or worn by another creature
you can use the mage hand to use thieves' tools
use a bonus action to control said hand
steal stuff with your Sleight of Hand contesting the target's Perception