tips for animation!
7 comments
Honey-Demon[OP]
07.02.2023 13:43
LinkDon't restrict yourself to just animating on Ones, Twos, Threes, etc. Animating on Ones can end up being more smooth, but twos can give your animations both character, and make them easier to draw- but using both in the right way can make a great animation (For instance, Animating a punch on ones but animating the wind-up into punch on twos can make it seem faster.)
Honey-Demon[OP]
07.02.2023 13:45
LinkMore frames doesn't always mean better animation- for instance things like easing don't need a single frame for every single movement, and instead can be achieved in a few (That is, if you're looking for a quick movement.) Pacing is important, and how you time your frames can make or break an animation.
Honey-Demon[OP]
07.02.2023 13:48
Linkwhen on a finishing pose (aka, hand on the hip, punch extended out onto target, or running with both legs completely opposite of one another,) i reccomend redrawing the frame or holding on it for a bit to bring character to the action. one frame usually looks frigid, but making two can make an illusion of movement even when the pose is the same.
Honey-Demon[OP]
07.02.2023 13:50
LinkRemember where the camera is. Where is the screen compared to your character? if your character is walking closer, of course it's obvious to make them bigger when walking closer. however, is your camera above their head? below? if they walk past the camera, what perspective would you get?