How to bore a creeper
17 comments
AngryBird[OP]
21.02.2021 17:04
LinkCreepers chase any player within a 16 block radius and 4 blocks vertically.
The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.[JE only]
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.
Using a flint and steel on one forces an explosion.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Creepers
AngryBird[OP]
21.02.2021 17:05
LinkFor other uses, see Creeper (disambiguation).
Creeper
Creeper JE2 BE1.png
Charged Creeper Animated.gif
Health points
20♥ × 10
Behavior
Hostile
Attack strength
Varies by proximity and difficulty.
Maximum damage:
Regular:
Easy: 22.5♥ × 11.25
Normal: 43♥ × 21.5
Hard: 64.5♥ × 32.25
Charged:
Easy: 43.5♥ × 21.75
Normal: 85♥ × 42.5
Hard: 127.5♥ × 63.75
Hitbox size
In Java Edition:
Height: 1.7 Blocks
Width: 0.6 Blocks
In Bedrock Edition:
Height: 1.8 Blocks
Width: 0.6 Blocks
Spawn
Light level of 7 or less
A creeper is a common hostile mob that silently approaches players and explodes. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of Minecraft, both among players and non-players.
Creepers are a major source of gunpowder as well as the only way to obtain most music discs. When struck by lightning, a creeper becomes charged, which amplifi
AngryBird[OP]
21.02.2021 17:05
LinkCreepers have entity data associated with them that contains various properties.
Entity data
Tags common to all entities []
Tags common to all mobs []
ExplosionRadius: The radius of the explosion itself, default 3.
Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by
ITZMEH
21.02.2021 17:06
Link;-;
AngryBird[OP]
21.02.2021 17:06
LinkYESS
AngryBird[OP]
21.02.2021 17:06
LinkWE BORE ONE
AngryBird[OP]
21.02.2021 17:06
LinkKIDNAP EM
AngryBird[OP]
21.02.2021 17:07
LinkTHEN FORCE THEM TO TELL THEIR PLANS
Creepers have entity data associated with them that contains various properties.
Entity data
Tags common to all entities []
Tags common to all mobs []
ExplosionRadius: The radius of the explosion itself, default 3.
Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by
Creepers chase any player within a 16 block radius and 4 blocks vertically.
The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.[JE only]
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.
Using a flint and steel on one forces an explosion.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Creepers
Creepers chase any player within a 16 block radius and 4 blocks vertically.
The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.[JE only]
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.
Using a flint and steel on one forces an explosion.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Creepers
Creepers chase any player within a 16 block radius and 4 blocks vertically.
The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.[JE only]
When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3.
A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls.
Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.
Using a flint and steel on one forces an explosion.
When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.[JE only]
Creepers