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How to bore a creeper
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21.02.2021
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21.02.2021 17:04
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Creepers chase any player within a 16 block radius and 4 blocks vertically. The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.‌[JE only] When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3. A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls. Creepers can climb up ladders and vines like any other mob, but do not do so intentionally. Using a flint and steel on one forces an explosion. When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[JE only] Creepers
21.02.2021 17:05
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For other uses, see Creeper (disambiguation). Creeper Creeper JE2 BE1.png Charged Creeper Animated.gif Health points 20♥ × 10 Behavior Hostile Attack strength Varies by proximity and difficulty. Maximum damage: Regular: Easy: 22.5♥ × 11.25 Normal: 43♥ × 21.5 Hard: 64.5♥ × 32.25 Charged: Easy: 43.5♥ × 21.75 Normal: 85♥ × 42.5 Hard: 127.5♥ × 63.75 Hitbox size In Java Edition: Height: 1.7 Blocks Width: 0.6 Blocks In Bedrock Edition: Height: 1.8 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less A creeper is a common hostile mob that silently approaches players and explodes. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of Minecraft, both among players and non-players. Creepers are a major source of gunpowder as well as the only way to obtain most music discs. When struck by lightning, a creeper becomes charged, which amplifi
21.02.2021 17:05
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Creepers have entity data associated with them that contains various properties. Entity data Tags common to all entities [] Tags common to all mobs [] ExplosionRadius: The radius of the explosion itself, default 3. Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30. ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel. powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by
21.02.2021 17:06
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;-;
21.02.2021 17:06
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YESS
21.02.2021 17:06
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WE BORE ONE
21.02.2021 17:06
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KIDNAP EM
21.02.2021 17:07
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THEN FORCE THEM TO TELL THEIR PLANS
21.02.2021 17:08
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WE WELL NEVER TELL YOU ANYTHING!!
21.02.2021 17:09
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OH YEA?
21.02.2021 17:09
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Creepers have entity data associated with them that contains various properties. Entity data Tags common to all entities [] Tags common to all mobs [] ExplosionRadius: The radius of the explosion itself, default 3. Fuse: States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30. ignited: 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel. powered: 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by
21.02.2021 17:10
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Creepers chase any player within a 16 block radius and 4 blocks vertically. The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.‌[JE only] When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3. A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls. Creepers can climb up ladders and vines like any other mob, but do not do so intentionally. Using a flint and steel on one forces an explosion. When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[JE only] Creepers
21.02.2021 17:10
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NO..... I WILL NEVER TELL YOU ANYTHING!!!!!!!!!!!!
21.02.2021 17:10
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Creepers chase any player within a 16 block radius and 4 blocks vertically. The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.‌[JE only] When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3. A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls. Creepers can climb up ladders and vines like any other mob, but do not do so intentionally. Using a flint and steel on one forces an explosion. When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[JE only] Creepers
21.02.2021 17:10
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Creepers chase any player within a 16 block radius and 4 blocks vertically. The detection range of creepers is reduced to 8 blocks when the player is wearing a creeper mob head.‌[JE only] When within 3 blocks of a player, a creeper stops moving, hisses, flashes and expands and explodes after 1.5 seconds. A creeper's detonation can be halted if the player leaves the blast radius of 7 blocks, including by knocking back it, going out of the creeper's sight or if the creeper is killed before the explosion. Normal creeper explosions have a power of 3. A creeper jumps down to a player if it can survive the fall. Creepers begin the 1.5 seconds hissing before falling, so an explosion occurs sooner after landing with higher falls. Creepers can climb up ladders and vines like any other mob, but do not do so intentionally. Using a flint and steel on one forces an explosion. When a creeper is inflicted with a status effect, its explosion creates an area effect cloud of the effect.‌[JE only] Creepers
21.02.2021 17:15
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fine... we are planning to attack tomorrow -_-
21.02.2021 18:21
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*shoots creeper* thx for de info
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