Steph's character
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Scorptheoc[OP]
24.01.2022 16:59
LinkZerrisa
Winged tiefling Wild magic sorcerer
Scorptheoc[OP]
24.01.2022 17:20
LinkChaotic Neutral
Background : Urchin
Feature: City Secrets
You know secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would allow
Equipment
Light Crossbow(20 bolts) bonus to hit +4
damage : 1d8+2
Staff
Explorers pack: Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.
2 daggers +4 to hit
damage: 1d4+2
a small knife, map of the city you grew up in, a token to remember your parents, and a set of common clothes
Class Features
Font of magic
use sorcerery points to make spell slots
1st level: 2 points
2nd level: 3 points
3rd level: 5 points
4th level: 6 points
5th level: 7 points
spells to points
As a bonus action on your turn you can Expend one spells slot and gain a number of sorcery points = to the slot's level
Metamagic
One metamagic per spell, unless noted that you can use another
Careful Spell
When you Cast a Spell that forces other Creatures to make a saving throw, you can protect some of those Creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those Creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell
Quickened spell
When you cast a spell that has a duration of 1 action you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting only
Subclass features
Wild Magic surge
When you cast a spell of 1st level or higher roll a d20. If you roll a 1 the Dm will roll on the Wild Magic table
Tides of Chaos
You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so you must finish a long rest before using this feature again
Any time before you regain the use of this feature the Dm can force you to roll on the Wild Magic table immediately after you cast a spell of 1st level or higher. You then regain a use of this feature