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Steph's character
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24.01.2022
23 comments
24.01.2022 16:59
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Zerrisa Winged tiefling Wild magic sorcerer
24.01.2022 17:20
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Chaotic Neutral
24.01.2022 17:01
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Stats 12 strength(+1) 14 dexterity(+2) 15 constitution(+2) 13 initelligence(+1) 13 wisdom(+1) 20 Charisma (+5)
24.01.2022 17:03
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Speed Walking 30 ft Flying 30 ft
24.01.2022 17:07
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Racial Features Darkvision Fire resistance Languages:Common and Infernal
24.01.2022 17:09
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Hit Points/ Dice Hit points: 20 Hit dice:3d6
24.01.2022 17:16
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Saving throws Strength: +1 Dexterity: +2 Constituton:(proficency) +4 Wisdom: +1 Intelligence: +1 Charisma:(proficency) +7
24.01.2022 17:18
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proficencies Daggers, Darts, Slings, Quarterstaffs, Light crossbows Disguise Kit, Theives tools
24.01.2022 17:18
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Gold: 10
24.01.2022 17:20
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Background : Urchin Feature: City Secrets You know secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would allow
24.01.2022 17:22
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Skills Acrobatics +2 Animal Handling +1 Arcana +1 Athletics +1 Deception +5 History +1 Insight(prof) +3 Intimidation +5 Investigation +1 Medicine +1 Nature +1 Perception +1 Performance +5 Persuasion(proficiency) +7 Religion +1 Sleight of Hand (proficency) +4 Stealth (proficency) +4 Survival +1
24.01.2022 17:26
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Equipment Light Crossbow(20 bolts) bonus to hit +4 damage : 1d8+2 Staff Explorers pack: Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it. 2 daggers +4 to hit damage: 1d4+2 a small knife, map of the city you grew up in, a token to remember your parents, and a set of common clothes
24.01.2022 17:30
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sorcery points: 3
24.01.2022 17:32
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Spell slots 1st level spells: 4 slots 2nd level spells: 2 slots
24.01.2022 17:32
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Spell save Dc: 15 Spell to hit bonus: +7
24.01.2022 17:35
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Class Features Font of magic use sorcerery points to make spell slots 1st level: 2 points 2nd level: 3 points 3rd level: 5 points 4th level: 6 points 5th level: 7 points spells to points As a bonus action on your turn you can Expend one spells slot and gain a number of sorcery points = to the slot's level Metamagic One metamagic per spell, unless noted that you can use another Careful Spell When you Cast a Spell that forces other Creatures to make a saving throw, you can protect some of those Creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those Creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell Quickened spell When you cast a spell that has a duration of 1 action you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting only
24.01.2022 17:40
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Subclass features Wild Magic surge When you cast a spell of 1st level or higher roll a d20. If you roll a 1 the Dm will roll on the Wild Magic table Tides of Chaos You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so you must finish a long rest before using this feature again Any time before you regain the use of this feature the Dm can force you to roll on the Wild Magic table immediately after you cast a spell of 1st level or higher. You then regain a use of this feature
24.01.2022 17:44
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Cantrips Mind Sliver,Message, Mending, Chill touch
24.01.2022 17:44
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1st level spells Mage armor, shield, ice knife
24.01.2022 17:45
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2nd level spells Maximilian's Earthen Grasp
24.01.2022 17:46
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Armor class: 12 15 with Mage armor
24.01.2022 20:50
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Initiative: +2
24.01.2022 20:54
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level three sorcerer
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