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I'm bored anybody need help?
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13.06.2020
12 comments
13.06.2020 00:20
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lol
13.06.2020 00:22
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hMm
13.06.2020 00:23
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okay lemme take a gander at your art and stuff and I'll be right with you maam
13.06.2020 00:24
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k
13.06.2020 00:26
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I cant find many examples of animation, just your pfp I'd like to say it would look better if it had lineart you definitely couldve spent more time redrawing the frames, or just straight up copied the frames and drawn the eyes separately I think you set it to max fps, but you couldve changed the open and closed eye frames to a lower fps That's all I can say off the top of my head
13.06.2020 00:30
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okay
13.06.2020 00:30
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it was rushed lol
13.06.2020 00:26
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I can't do smooth animations so let's try this. I need help on "traditional" animation, no tweening. :D
13.06.2020 00:27
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Ah, I know that problem Now tell me, is it because it doesnt looks smooth, or because you dont have enough motivation
13.06.2020 00:29
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I don't have enough motivation :(
13.06.2020 00:35
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A great way to make yourself do a bit more work is to spread out the frames. A lot. Dont start drawing immediately. Use a simple sketch, and then a pretty different sketch, keeping the same character. Keep this going until you've pretty much done the whole thing. Then add one inbetween for each part. Watch it through. Watch it a lot. You'll see which spots need more inbetween and which spots are fine. Then you start drawing. If you want, as an extra step, add a better sketch instead of the stick figure sketch on the main parts. Just draw each spot, following the sketch. Personally I'd do the main spots, then the inbetweens to make it feel like less work. Dont be worried about how long it takes. Heck, get rid of any time telling things nearby. Being worried about deadlines only makes it worse. So by now, you've drawn all the frames currently made. Frick around with speed, you dont need to make the inbetweens as fast as possible. Then comes the tough part. Adding more inbetweens where they need to go.
13.06.2020 00:37
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(Jesus christ I hit the letter limit) Sketch out each part. This step I'd actually reccomend drawing right after sketching. But once you painstakingly finish this step, you've done it. You can rewatch it a few times, maybe move a thing or two, but you've likely achieved smoothness.
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