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A technique I use
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10.07.2021
3 comments
10.07.2021 03:34
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Can I remake this?
10.07.2021 03:37
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10.07.2021 03:37
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I call this technique "asserted force" Like when one object heads towards another, it sends the other object farther away in collision than it would in real life, I use this in action animations Like, in my technique is An object collides with another object The object that collided with the other object doesn't get affected and stays still, while the object that was the target in the collision, gets sent farther back than its suppose to This is suppose to make it look cool or something
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