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HERBITORY (Inspired)
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08.05.2019
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08.05.2019 02:53
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Lemme explain really quick!
08.05.2019 02:55
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This is a new game I made up! It was inspired by @dragonarts (Go check out their game! It's a anxiety feeding ground!)
08.05.2019 02:55
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o thank you
08.05.2019 02:56
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So in this, there's a creature that was somehow injured majorly and is on the verge of dying. You have to save it without provoking it. To save it just simply collect the right herbs to heal it and most importantly whatever it says or does, DO NOT OPEN YOUR MOUTH!
08.05.2019 03:02
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Just name a set of 3 to 4 herbs in the list I give you below and if you correctly get them then it is saved and you stay alive! You get 3 lives and no more! Along the way as you get herbs it will try to provoke you to speak and if you do, THEN GAME OVER! (Again, you get 3 lives if you would like to try again!) You can give hand signals or body signals to inform it of some stuff, even nods.
08.05.2019 03:16
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Sorry I forgot the list whoops! :0 Sebaliem Lini Messal Geor Sibmen Morris Gen Griss Horril and Beeln (These are apart of the seperate planet of the setting! :D)
08.05.2019 02:57
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*lays on the ground next to it*
08.05.2019 03:07
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*It looks over at you w/ an expressionless face* please... save m-me...
08.05.2019 03:09
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*I nod walking over to some herb bushes grabbing some sage*
08.05.2019 03:14
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*It lies there staring at you still expressionless*
08.05.2019 03:15
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*I approach it slowly. putting a hang full of sage over a wound. I look up then nod*
08.05.2019 03:17
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*It's expression fades into anger* N-no... *It glitches and part of it's leg turns red*
08.05.2019 03:23
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* I stare then nod again. grabbing some sebaleim holding it over the wound. I then tilted my head abit questioningly*
08.05.2019 03:30
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*It goes expressionless again and nods* G-good job... Now I h-have a ques-stion... May I-I get y-your n-n-name?
08.05.2019 03:31
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(Gotta take a shower, can we continue tomorrow?)
08.05.2019 03:32
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*I drag my finger in the dirt writing grace. I then I lightly put the sebaleim in his wound* (okay)
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